## MameUI Settings

### Suggested MameUI Default Settings

Advanced / Triple Buffering ensures there should be no 'tearing' of screen images if the frame rate doesn't exactly match the monitor screen refresh in full-screen mode. Particularly evident in vertical scrolling games. This however can lead to sound stuttering on games that are above 60Hz [early Namco games like Pac-Man, etc.] if the user's monitor is not capable of being driven at a higher refresh rate, like modern LCDs. If a modern LCD fixed at 60Hz is in use, toggle on the Advanced • Refresh game speed.

Simulated monitor effects are now handled via *.png files in the \artwork directory. They are accessed in Advanced / Select Effect. Scanlines75x4 provides a 75% black line every four pixel rows.

Bitmap prescaling in Display is the new control for determining how fuzzy or sharp the bilinear filtering of D3D is. Increasing this number sharpens the game pixels.

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2007-11-10 01:41 AM -0800 / john iv